﻿using Project_Maverick.Controller.Input;
using Project_Maverick.GameRoot;

namespace Project_Maverick.Screen.GameScreen.ChatRoom
{
    public class ChatRoom : BaseScreen
    {
        public ChatRoom()
        {
            CallMethod(2000, StartGame);
        }

        public override void ReceiveLocalInputPressed(PlayerInputCommand playerInputCommand)
        {
        }

        public override void ReceiveLocalInputReleased(PlayerInputCommand playerInputCommand)
        {
        }

        public void StartGame()
        {
            ChangeScreen(ProjectMaverick.Screen.Loading, true);
        }
    }
}